Friday, December 31, 2010

Designing combo mechanics that make everyone happy

Combos are a huge part of the traditional fighting game. After accidentally being introduced in Street Fighter II, nearly every fighting game since has had some form of combo system. But as developers strived to create bigger and better combo mechanics that make the player feel more awesome, they sometimes forget about the equally important second player, and in some cases decrease interest from spectators. Combos can affect everyone, and anyone involved should be able to enjoy a combo.

Sunday, October 10, 2010

Guilty Gear Wii Easy FRC mode - Instant Professional


Guilty Gear's a pretty good game. I could go into plenty of details about why it's so good and a fun game in general, but I don't have enough experience with Guilty to say everything with confidence. Instead I will talk about something I am confident about, what is easily the worst feature of the game that isn't a character: FRC's, or False Roman Cancels.